Small City: Eg̈ëva-vêpíî Ratê

Eg̈ëva-vêpíî Ratê

Eg̈ëva-vêpíî Ratê
Example Iron Elf architecture.
StateEngineer's Guild
ProvenceËradîvë Zone
RegionPamlapolez̄e Woods
Founded986
Community LeaderLord Brêrêtco
Area15 km2 (6 mi2)
Average Yearly Temp22°C (71°F)
Average Elevation7332 m (-18894 ft)
Average Yearly Precipitation133 cm/y (52 in/y)
Population3638
Population Density242 people per km2 (606 people per mi2)
Town AuraCharm
Naming
Native nameEg̈ëva-vêpíî Ratê
Pronunciation/eˈg̃ëva/ /ˈvɘp˔ɪ/
Direct Translation[technological] [light]
Translation[Not Yet Translated]

Eg̈ëva-vêpíî Ratê (/eˈg̃ëva/ /ˈvɘp˔ɪ/ [technological] [light]) is a subtropical Small City located in the Ëradîvë Zone of the Engineer's Guild.

The name Eg̈ëva-vêpíî Ratê is derived from the Sylvin language, as Eg̈ëva-vêpíî Ratê was founded by Mlè, who was culturaly Iron Elf.

Climate

Eg̈ëva-vêpíî Ratê has a yearly average temperature of 22°C (71°F), with its average temperature during the summer being a pleasant 25°C (77°F) and its average temperature during the winter being a cool 20°C (68°F). Eg̈ëva-vêpíî Ratê receives an average of 133 cm/y (52 in/y) of precipitation, most of which comes in the form of rain during the spring. Eg̈ëva-vêpíî Ratê covers an area of nearly 15 km2 (6 mi2), and an average elevation of 7332 m (-18894 ft) above sea level.

Overview

Eg̈ëva-vêpíî Ratê was founded durring the late 11th century, by Mlè. The establishment of Eg̈ëva-vêpíî Ratê was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Eg̈ëva-vêpíî Ratê's construction back out of the project. Mlè pushed on reguardles, and Eg̈ëva-vêpíî Ratê was finished, but starts off as a terible place to live.

Eg̈ëva-vêpíî Ratê was built using the conventions of Iron Elf durring the late 11th century. Naturaly, all settlmentss have their own look to them, and Eg̈ëva-vêpíî Ratê is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Eg̈ëva-vêpíî Ratê is buildings are arranged arrounded a highly ordered system of premissive paverstone streets which form triangular paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city is protected by a renforced stone fence which sits atop earthwork defences, for some of the best inexpencive defences a city of Eg̈ëva-vêpíî Ratê's size could have. Eg̈ëva-vêpíî Ratê's well-designed, yet cheep has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

Right off the bat Eg̈ëva-vêpíî Ratê hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this city has come into quite a lot of wealth, and recently from the looks of things. It’s easy to see where their wealth comes from the more you look arround. Every aspect of the city has been developed with care and great thought. The people themselves act deliberately and with care in even the simplest of daily actions.

Civic Infrastructure

Eg̈ëva-vêpíî Ratê has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Eg̈ëva-vêpíî Ratê has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Eg̈ëva-vêpíî Ratê. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Eg̈ëva-vêpíî Ratê's parks.

Eg̈ëva-vêpíî Ratê has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Eg̈ëva-vêpíî Ratê.

Eg̈ëva-vêpíî Ratê has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Eg̈ëva-vêpíî Ratê has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Eg̈ëva-vêpíî Ratê has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Eg̈ëva-vêpíî Ratê has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Eg̈ëva-vêpíî Ratê has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Eg̈ëva-vêpíî Ratê's public wards, blessings, and other arcane systems.

Eg̈ëva-vêpíî Ratê has an Arcane Academy which provides higher education in the arcane sciences.

Eg̈ëva-vêpíî Ratê possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Small City. Eg̈ëva-vêpíî Ratê's grid is powered by hydrogalvanic generators.

Eg̈ëva-vêpíî Ratê's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Eg̈ëva-vêpíî Ratê has a first rate hospital which caters to anyone in need of long term medical care.

Eg̈ëva-vêpíî Ratê has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Eg̈ëva-vêpíî Ratê's natural decorations nor waterways.

Eg̈ëva-vêpíî Ratê has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Eg̈ëva-vêpíî Ratê has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Eg̈ëva-vêpíî Ratê has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Eg̈ëva-vêpíî Ratê's chapel was built using a different architectural style from the rest of the town. The style used is best known for its striking sculptural forms and often dazzling ornamental detail that characterizes the buildings general shape. The radiant colors, rich patterns, and symmetrical silhouettes employed by this style were backed up by rich decorative features including gardens, courtyards, extruded arches, domes, pointed domes, vaulted ceilings, elaborate painted and inlaid designs, and decorative sculptures.

Due to the actions of local Kami, spring is recurring in Eg̈ëva-vêpíî Ratê.

The Begedhi, Seedling near Eg̈ëva-vêpíî Ratê are known to be more aggressive than normal.

Eg̈ëva-vêpíî Ratê's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves gestures to channel Augury energies of tier 1 via chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 7
  • Farmers: 11
  • Farm Laborer: 22
  • Hunters: 11
  • Milk Maids: 8
  • Ranchers: 4
  • Ranch Hands: 11
  • Shepherds: 9
    • Farmland: 14552 m2
    • Cattle and Similar Creatures: 909
    • Poultry: 10914
    • Swine: 727
    • Sheep: 36
    • Goats: 7
    • Horses, Mounts, and Beasts of Burden: 363

Craftsmen

  • Arms and Toolmakers: 7
  • Blacksmiths: 8
  • Bookbinders: 4
  • Buckle-makers: 4
  • Cabinetmakers: 7
  • Candlemakers: 13
  • Carpenters: 11
  • Clothmakers: 9
  • Coach and Harness Makers: 3
  • Coopers: 8
  • Copper, Brass, Tin, Zinc, and Lead Workers: 5
  • Copyists: 3
  • Cutlers: 3
  • Fabricworkers: 8
  • Farrier: 19
  • Furriers: 2
  • Glassworkers: 13
  • Gunsmiths: 7
  • Harness-Makers: 3
  • Hatters: 7
  • Hosiery Workers: 2
  • Jewelers: 4
  • Leatherwrights: 10
  • Locksmiths: 3
  • Matchstick makers: 5
  • Musical Instrument Makers: 5
  • Painters, Structures and Fixtures: 4
  • Paper Workers: 5
  • Plasterers: 4
  • Pursemakers: 6
  • Roofers: 3
  • Ropemakers: 3
  • Rugmakers: 3
  • Saddlers: 6
  • Scabbardmakers: 7
  • Scalemakers: 3
  • Scientific, Surgical, and Optical Instrument Makers: 2
  • Sculptors, Structures and Fixtures: 3
  • Shoemakers: 3
  • Soap and Tallow Workers: 11
  • Tailors: 18
  • Tanners: 4
  • Upholsterers: 5
  • Watchmakers: 4
  • Weavers: 11
  • Whitesmiths: 2

Merchants

  • Adventuring Goods Retellers: 2
  • Arcana Sellers: 2
  • Beer-Sellers: 4
  • Booksellers: 5
  • Butchers: 9
  • Chandlers: 9
  • Chicken Butchers: 10
  • Entrepreneurs: 3
  • Fine Clothiers: 10
  • Fishmongers: 9
  • Florists: 2
  • Potion Sellers: 6
  • Resellers: 15
  • Spice Merchants: 4
  • Wine-sellers: 7
  • Wheelwright: 5
  • Woodsellers: 3

Service workers

  • Bakers: 18
  • Barbers: 14
  • Coachmen: 4
  • Cooks: 17
  • Doctors: 7
  • Gamekeepers: 5
  • Grooms: 3
  • Hairdressers: 11
  • Healers: 10
  • Housekeepers: 10
  • Housemaids: 25
  • House Stewards: 11
  • Inns: 3
  • Laundry maids: 6
  • Maidservants: 13
  • Nursery Maids: 6
  • Pastrycooks: 12
  • Restaurateur: 14
  • Tavern Keepers: 14

Specialized Laborer

  • Ashworkers: 5
  • Bleachers: 3
  • Chemical Workers: 2
  • Coal Heavers: 7
  • In-Town Couriers: 8
  • Long Haul Couriers: 8
  • Dockyard Workers: 7
  • Gas Workers: 1
  • Hay Merchants: 3
  • Leech Collectors: 9
  • Millers: 8
  • Miners: 7
  • Oilmen and Polishers: 5
  • Postmen: 7
  • Pure Finder: 4
  • Skinners: 11
  • Sugar Refiners: 2
  • Tosher: 5
  • Warehousemen: 11
  • Watercarriers: 7
  • Watermen, Bargemen, etc.: 9

Skilled Laborers

  • Accountants: 4
  • Alchemist: 5
  • Clerk: 8
  • Dentists: 3
  • Educators: 10
  • Engineers: 5
  • Gardeners: 3
  • Mages: 2
  • Plumbers: 3
  • Pharmacist: 4
  • Professors: 1
  • Scientists: 2
  • Wizards: 1

Civil Servants

  • Adventurers: 3
  • Bankers: 5
  • Civil Clerks: 8
  • Civic Iudex: 4
  • Consultants: 2
  • Exorcist: 8
  • Fixers: 4
  • Kami Clerk: 6
  • Landlords: 7
  • Lawyers: 4
  • Legend Keepers: 6
  • Militia Officers: 25
  • Monks, Monastic: 10
  • Monks, Civic: 10
  • Historian, Oral: 8
  • Historian, Textual: 4
  • Policemen, Sheriffs, etc.: 8
  • Priests: 13
  • Rangers: 4
  • Rat Catchers: 5
  • Scholars: 6
  • Spiritualist: 6
  • Slayers: 2
  • Storytellers: 12
  • Military Officers: 12

Cottage Industries

  • Brewers: 11
  • Comfort Services: 13
  • Enchanters: 4
  • Herbalists: 3
  • Jaminators: 12
  • Needleworkers: 12
  • Potters: 5
  • Preserve Makers: 10
  • Quilters: 5
  • Seamsters: 20
  • Spinners: 10
  • Tinker: 3
  • Weaver: 9

Artists

  • Actors: 3
  • Architects: 1
  • Bards: 5
  • Costumers: 2
  • Dancers: 4
  • Drafters: 2
  • Engravers: 2
  • Fine Furniture Carpenters: 1
  • Glaziers: 3
  • Inlayers: 3
  • Musicians: 11
  • Painters, Art: 1
  • Playwrights: 3
  • Sculptors, Art: 3
  • Wood Carvers: 12
  • Writers: 11

Produce Industries

  • Butter Churners: 11
  • Canners: 10
  • Cheesmakers: 12
  • Ice Merchants: 1
  • Millers: 7
  • Picklers: 6
  • Smokers: 4
  • Stockmakers: 3
  • Tobacconists: 5
  • Tallowmakers: 8

1277 of Eg̈ëva-vêpíî Ratê's population work within a Foundational Occupation.

2216 of Eg̈ëva-vêpíî Ratê's population do not work in a formal occupation, but do contribute to the local economy. 145 (4%) are noncontributers.

Points of Interest

Eg̈ëva-vêpíî Ratê is surrounded by dangerous terrain: miasmatic swamps, perilous crevasses, radioactive badlands, a pocket of or some other harmful topography. Eg̈ëva-vêpíî Ratê might prefer the defensive potential of the terrain here, or have found a precious resource worth the danger. The terrain might have formed at some time since the founding, with the citizens struggling to make terms with the new danger.

The center of Eg̈ëva-vêpíî Ratê's town square was built around an ancient standing stone.

POI

History

The the a short sword of Mysticism, an a short sword imbued with notable amounts of Mysticism energies was created in Èg̈ëri-tênêno Ratê by in time immemorial, reportedly some time during the early 2nd century.

History